Discovering Life Skills Student Activity Manual
Under strict rules, limited resources, and the guidance of volunteer mentors including engineers, teachers, business professionals, parents, alumni and more, teams of 25+ students have just six weeks to build and program robots to perform challenging tasks against a field of competitors. They must also raise funds, design a team 'brand,' hone teamwork skills, and perform community outreach.
In addition to learning valuable STEM and life skills, participants are eligible to apply for $50+ million in college scholarships. Grades 9-12; ages 14-18. FIRST LEGO League Jr.
Is a fun, creative, skill-building experience for kids that helps them learn the value of teamwork, respect for others, and making new discoveries. As a participant (Grades K-4; ages 6-10), your child will: Design and build a challenge-related model using LEGO ® components Create a Show Me Poster and practice presentation skills Explore challenges facing today's scientists Discover real-world math and science Begin developing teamwork skills Choose to participate in expos and showcases Engage in team activities guided by to see for yourself how immersion in FIRST Programs, even at an early age, can positively impact children throughout their education.
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FIRST LEGO League* is a fun, creative, skill-building experience for kids that helps them learn the value of teamwork, respect for others, and discovering their own strengths. As a participant, your child will: Design, build, test and program robots using LEGO ® MINDSTORMS ® technology Research challenges facing today’s scientists Apply real-world math and science concepts Learn critical thinking, team-building, and presentation skills Participate in tournaments and celebrations Understand and practice View our to see for yourself how immersion in FIRST Programs, even at an early age, can positively impact children throughout their education. *Grades 4-8; ages 9-14 (ages vary by country). The positive impact of the FIRST Tech Challenge on participants is gratifying and well documented. Over 88% have more interest in school, 90% have more interest in taking a challenging math or science course, and 90% are more interested in attending college. As a participant (Grades 7-12; ages 12-18) your child will: Qualify for over $50 million in college scholarships Build on their high school resume with experience that is highly regarded by colleges and universities Develop problem-solving, organizational, and team-building skills Master STEM skills Design, build, and program robots Apply real-world math and science concepts View our to see for yourself how immersion in FIRST Programs, even at an early age, can positively impact children throughout their education. The positive impact of the FIRST Robotics Competition on participants is gratifying and well documented.
Over 88% have more interest in school, 90% have more interest in taking a challenging math or science course, and 90% are more interested in attending college. A big advantage to participating in FIRST Robotics Competition is gaining access to over $50 million in college scholarships offered by colleges, universities, and corporations who support FIRST.
As a participant (Grades 9-12; ages 14-18), your child will: Work alongside professional engineers. Build and compete with a robot of their own design. Learn and use sophisticated hardware and software. Develop design, project management, programming, teamwork, and strategic thinking skills.
You’ll love FIRST ® LEGO ® League Jr.! Teams of up to six kids* get to research a real-world problem (like food safety, recycling, energy, etc.), and then create a motorized model of what they discovered out of LEGO parts. They must also create a Show Me Poster that introduces their team and shows what they learned. Teams get judged at friendly expos and some lucky teams get invited to St. Louis to be part of the World Festival Expo, where kids from all over the world come together to celebrate their hard work. Sound like fun?
What are you waiting for? Join or help start a team today! *Grades K-4; ages 6-10.
You’ll love FIRST ® LEGO ® League! Teams of up to 10 kids* get to research a real-world problem (like food safety, recycling, energy, etc.), and then are challenged to develop a solution using their new knowledge and creative imagination. They also must design, build, and program a working robot using a LEGO MINDSTORMS ® kit, then complete “missions” on a table-top playing field. Teams compete against each other at exciting events where they make new friends, show off what they learned and invented, express team spirit, and celebrate! Sound like fun?
What are you waiting for? Join or help start a team today! Grades 4-8; ages 9-14 (ages vary by country).
FIRST ® Tech Challenge teams (10+ members) are challenged to design, build, program, and operate robots to play a floor game in an alliance format. Participants call it “the hardest fun you’ll ever have!” Guided by adult Coaches and Mentors, students develop STEM skills and practice engineering principles (like keeping an engineering notebook), while realizing the value of hard work, innovation, and sharing ideas. The robot kit is reusable from year-to-year and can be programmed using a variety of languages. Teams also must raise funds, design and market their team brand, and do community outreach for which they can win awards.
Participants have access to tens of millions of dollars in college scholarships. Grades 7-12; ages 12-18.
We call FIRST Robotics Competition the ultimate Sport for the Mind TM. High-school student participants call it “the hardest fun you’ll ever have.” Under strict rules, limited resources, and an intense six-week time limit, teams of 25 or more students are challenged to raise funds, design a team 'brand,' hone teamwork skills, and build and program industrial-size robots to play a difficult field game against like-minded competitors. It’s as close to real-world engineering as a student can get. Each season ends with regional competitions and an exciting FIRST Championship. As a participant, you'll have access to tens of millions of dollars in college scholarships. Grades 9-12; ages 14-18. FIRST ® LEGO ® League Jr.† is designed to introduce STEM concepts to kids ages 6 to 10 while exciting them through play and discovery with their favorite toy − LEGO ®.
Guided by two or more adult Coaches, teams (up to 6 members, grades K-4) explore a real-world scientific problem such as food safety, recycling, energy, etc. Then they create a Show Me Poster that illustrates their journey of discovery and introduces their team. They also construct a motorized model of what they learned using LEGO elements. In the process, teams learn about teamwork, the wonders of science and technology, and FIRST LEGO League Jr. Core Values, which include respect, sharing, and critical thinking. At the close of each season, teams come together on a regional basis to strut their stuff, share ideas, celebrate, and have fun!
† An alliance between FIRST and the LEGO® Group. Guided by two or more adult Coaches, FIRST ® LEGO ® League† teams (up to 10 members, grades 4-8*) research a real-world problem such as food safety, recycling, energy, etc., and are challenged to develop a solution. They also must design, build, program a robot using a LEGO MINDSTORMS ® kit, then compete on a table-top playing field. It all adds up to tons of fun while they learn to apply science, technology, engineering, and math concepts (STEM), plus a big dose of imagination, to solve a problem. Along their discovery journey, they develop critical thinking and team-building skills, basic STEM applications, and even presentation skills, as they must present their solutions with a dash of creativity to judges.
They also practice the Program’s Core Values. † An alliance between FIRST and the LEGO® Group *A ges 9-14; ages vary by country. FIRST ® Tech Challenge teams (10+ members, grades 7-12) are challenged to design, build, program, and operate robots to play a floor game in an alliance format. Participants call it “the hardest fun you’ll ever have!” Guided by adult Coaches and Mentors, students develop STEM skills and practice engineering principles (like keeping an engineering notebook), while realizing the value of hard work, innovation, and sharing ideas. The robot kit is reusable from year-to-year and can be programmed using a variety of languages. Teams also must raise funds, design and market their team brand, and do community outreach for which they can win awards. Participants have access to tens of millions of dollars in college scholarships.
Grades 7-12; ages 12-18. Under strict rules, limited resources, and the guidance of volunteer mentors including engineers, teachers, business professionals, parents, alumni and more, teams of 25+ students have just six weeks to build and program robots to perform challenging tasks against a field of competitors. They must also raise funds, design a team 'brand,' hone teamwork skills, and perform community outreach. In addition to learning valuable STEM and life skills, participants are eligible to apply for $25+ million in college scholarships.
Grades 9-12; ages 14-18.
19 TAC Chapter 74, Subchapter C Chapter 74. Curriculum Requirements Subchapter C. Other Provisions Statutory Authority: The provisions of this Subchapter C issued under the Texas Education Code, §§7.102, 28.002, 28.023, 28.025, 28.053, 28.054, 29.907, 33.081, and 38.003, unless otherwise noted. The requirements in this chapter shall be implemented according to the following schedule. (1) Elementary, kindergarten through Grade 5. All provisions of §74.2 of this title (relating to Description of a Required Elementary Curriculum) shall be implemented fully beginning with the 1996-1997 school year. (2) Secondary, Grades 6-12.
All provisions of §74.3(b) of this title (relating to Description of a Required Secondary Curriculum) and Subchapter B of this chapter (relating to Graduation Requirements) shall be implemented fully beginning with the 1997-1998 school year. A student entering Grade 9 in the 1997-1998 school year or thereafter must meet the provisions of Subchapter B of this chapter (relating to Graduation Requirements). (3) Other sections. Provisions of other sections of this chapter shall be implemented during the 1996-1997 school year unless otherwise specified.
Source: The provisions of this §74.21 adopted to be effective September 1, 1996, 21 TexReg 4311. (a) A school district may use alternative procedures for delivering instruction to ensure that essential knowledge and skills are taught. The district shall pay any fees or other costs for students to participate in alternative delivery procedures. (b) A school district may operate a magnet program, academy, or other innovative program to serve student populations with specialized interests and aptitudes. Source: The provisions of this §74.22 adopted to be effective September 1, 1996, 21 TexReg 4311; amended to be effective September 1, 1998, 23 TexReg 5675; amended to be effective December 25, 2007, 32 TexReg 9623. Credit toward state graduation requirements may be granted under this section only under the following conditions. (1) The institution offering correspondence courses must be The University of Texas at Austin, Texas Tech University, or another public institution of higher education approved by the commissioner of education.
(2) Students may earn course credit through distance learning technologies such as, but not limited to, satellite, Internet, two-way video-conferencing, online courses, the Texas Virtual School Network (TxVSN), and instructional television. (3) The correspondence and distance learning courses must include the essential knowledge and skills as specified in §74.1 of this title (relating to Essential Knowledge and Skills) for such a course. Source: The provisions of this §74.23 adopted to be effective September 1, 1996, 21 TexReg 4311; amended to be effective September 1, 1998, 23 TexReg 5675; amended to be effective September 1, 2001, 25 TexReg 7691; amended to be effective August 24, 2010, 35 TexReg 7211. (a) General provisions. (1) A school district must provide at least one window to test between January 1 and March 31, one window to test between April 1 and June 30, one window to test between July 1 and September 30, and one window to test between October 1 and December 31 annually when each examination for acceleration for each primary school grade level and for credit for secondary school academic subjects required under Texas Education Code, §28.023, shall be administered in Grades 1-12 unless the examination has an administration date that is established by an entity other than the school district.
A student may take a specific examination only once during each window. The testing window must be designed to meet the needs of all students. The dates must be publicized in the community.
(2) A school district shall provide opportunities for a student who is homeless or in substitute care who transfers to the district after the start of the school year to be administered credit by examination at any point during the school year. (3) A school district shall not charge for an examination for acceleration for each primary school grade level or for credit for secondary school academic subjects. If a parent requests an alternative examination, the district may administer and recognize results of a test purchased by the parent or student from Texas Tech University or The University of Texas at Austin. (A) Texas Tech University and The University of Texas at Austin shall ensure that the assessments they provide for the purposes of this section are aligned with and contain appropriate breadth of coverage of the Texas Essential Knowledge and Skills for the appropriate course.
(B) Texas Tech University and The University of Texas at Austin shall arrange for a third party to conduct an audit, on a rotating basis, of at least 20% of the assessments they provide for the purposes of this section. The audit shall be conducted annually. (C) The results of each audit shall be provided to the Texas Education Agency in the form of a report to be delivered no later than May 31 of each year.
(4) A school district must have the approval of the school district board of trustees to develop its own tests or to purchase examinations that thoroughly test the essential knowledge and skills in the applicable grade level or subject area. (5) A school district may allow a student to accelerate at a time other than one required in paragraph (1) of this subsection by developing a cost-free option approved by the school district board of trustees that allows students to demonstrate academic achievement or proficiency in a subject or grade level. (b) Assessment for acceleration in kindergarten through Grade 5. Download Infinite Stratos Season 2 Ova Sub Indo Mp4 Movies on this page. Ultraedit 16 00 Keygen Photoshop more.
(1) A school district must develop procedures for kindergarten acceleration that are approved by the school district board of trustees. (2) A student in any of Grades 1-5 must be accelerated one grade if he or she meets the following requirements: (A) the student scores 80% on a criterion-referenced test for the grade level he or she wants to skip in each of the following areas: language arts, mathematics, science, and social studies; (B) a school district representative recommends that the student be accelerated; and (C) the student's parent or guardian gives written approval for the acceleration. (c) Assessment for course credit in Grades 6-12. (1) A school district board of trustees shall approve for each high school course, to the extent available, at least four examinations. (A) The examinations shall include: (i) College Board advanced placement examinations; and (ii) examinations administered through the College-Level Examination Program. (B) The examinations may include examinations developed by: (i) Texas Tech University; (ii) The University of Texas at Austin; (iii) the school district; and (iv) another entity if the assessment meets all of the requirements in paragraph (2) of this subsection.