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3 Games That Use A Dance Pad For Tv

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3 Games That Use A Dance Pad For Tv

Current Dance Dance Revolution series logo (2009-present), Konami,,, Keen, Betson Platform of origin September 1998 March 30, 2016 Dance Dance Revolution Solo Dance Dance Revolution ( ダンスダンスレボリューション, Dansu Dansu Reboryūshon), abbreviated DDR and also known as Dancing Stage in earlier games in Europe, Central Asia, Middle East, Africa, South Asia and Oceania, and also some other games in Japan, is a series produced. Introduced in Japan in 1998 as part of the series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance in video games. Players stand on a 'dance platform' or stage and hit colored with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. Dance Dance Revolution has been given much critical acclaim for its originality and stamina in the video game market. There have been dozens of -based releases across several countries and hundreds of home releases, promoting a music library of original songs produced by Konami's in-house artists and an eclectic set of from many different genres.

The DDR series has inspired similar games such as by and. The latest release is, which premiered in 2016. Contents • • • • • • • • • • • • • • • • • • • Gameplay [ ] The core gameplay involves the player stepping his or her feet to correspond with the arrows that appears on screen and the beat. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the 'guide arrows' or 'receptors', officially known as the Step Zone). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform, and the player is given a judgement for their accuracy of every streaked notes (From highest to lowest: Marvelous, Perfect, Great, Good, Almost, Miss ). Additional arrow types are added in later mixes. For instance, Freeze Arrows (introduced in ) which is a long green arrow that must be held down until the tail of it reaches the Step Zone, that is given an 'O.K.!'

Judgement if it succeed or 'N.G.' If fails to do so, or Shock Arrows (introduced in ), walls of arrows with lightning effects which must be avoided, which are scored in the same way as Freezes (O.K./N.G.); if they are stepped on, a N.G. Is awarded, the life bar decreases, and the steps become hidden for a short period of time. Until DDR SuperNOVA2, the N.G. Judgement did not break the combo, though it does decrease the life bar.

Successfully hitting the arrows in time with the music fills the 'Dance Gauge', or, while failure to do so drains it. If the Dance Gauge is fully exhausted during gameplay, the player will fail the song (and the game will be over). Otherwise, the player is taken to the Results Screen, which rates the player's performance with a and a numerical, among other statistics.

3 Games That Use A Dance Pad For Tv

The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game). Aside from play style Single, Dance Dance Revolution provides two other play styles: Versus (Player 1 side of play style Single and player 2 side of play style Single playing together) and Double (One player utilizes both pads to play). Some games offer additional modes beyond these, such as Course mode (players must play a set of songs back-to-back) and Battle mode (two players compete with a tug-of-war life bar by sending distracting modifiers to each other). Earlier versions also have Couple/Unison Mode, where two players must cooperate to play the song. This mode later become the basis for 'TAG Play' in newer games. Difficulty [ ] Depending on the edition of the game, dance steps are broken into various levels of difficulty, often by colour.

Welcome to Dance Mat Typing, an introduction to touch typing for children aged 7 - 11 years. There are four levels to play, each divided into three stages. Jun 23, 2017. Jungle Jiggy is one of our more popular dancing games you can play online. Games That Go With the Dance Mat. The game includes music selections. PlayStation 3 Systems. Home / TV Plug-N-Play Dance Pads & TV Games. Buy Just Dance 3 (Wii) at Walmart.com. This one you just use the remote.

Vendor Es Mucho Mas Pdf Free. See also: The foot-rating system was completely removed for 6th Mix, and replaced by the Groove Radar. The Groove Radar is a of the difficulty of a song based in five different areas: Stream, Voltage, Air, Chaos, and Freeze. • Stream - Indicates the overall density of the steps of the song.

A high number of steps is not necessary for a high stream measurement (although it is a factor), since the songs' running time may range from as short as 1 minutes and 17 seconds to as long as 2 minutes and 17 seconds (not counting the long versions/Xmix, which go beyond 3 minutes). • Voltage - Indicates the peak density of the steps (the highest density of arrows that ever appear on the screen at once). Songs with a high BPM (300 or more) usually have a high voltage measurement, since it allows more steps to appear in increasingly halved beats (4th step in a 300 BPM song equals to 8th beat step in a 150 BPM song, and so on), though songs with lower BPM can have a high voltage, even if the halved beats usually cap at 32nd beat (64th beat steps exist in very few songs). • Chaos - Indicates 'off-beat' steps; those that do not occur in 4th or 8th beats. • Air - Indicates the amount of double steps (i.e. Jumps) and shock arrows within the song.

• Freeze - Indicates the number of freeze arrows within the song Each game usually has a song that max out a category within the radar. If a song in a following mix or update has a higher category measurement, then the groove radar is renewed so the new song can max out that category, while all previous songs are re-rated in respect to the new radar.

As of the 2014 update to, the groove radar also employs a numerical measurement in addition to a graphical representation. Before the update, the radar did not disclose the number by default, though it could be shown by holding the SELECT button while heading to the song select screen.

The Groove Radar was not very popular among seasoned DDR veterans. The foot-rating system would be restored to work with the Groove Radar in the and in the next arcade version,, and almost all future versions (except for versions based on the, which only use foot ratings). All of the 6th Mix songs on 7thMix received foot-ratings, excluding songs that are removed from DDRMAX2. SuperNOVA 2 featured special edits of songs specifically meant to max out specific categories on the radar, culminating with Dead End (Groove Radar Special), maxing out all 5 categories. While not related, SuperNOVA 2 also featured a variation known as 'My Groove Radar' as part of e-Amusement, which is also divided into five categories, though it is meant to measure the player's stats on songs rather than showing the song's difficulty. Extra Stage system [ ] The Extra Stage, originally introduced in 1st Mix and reintroduced in DDRMAX (and appears in subsequent arcade versions), rewards a player for receiving a grade of 'AA' or higher on either Expert or Challenge difficulties on the final stage. The player receives the opportunity to play a free extra song, which often defaults to a very difficult song with forced modifiers (such as 1.5x speed and Reverse) and a life bar identical to the battery bar similar to Challenge mode with 1-4 lives depending on their score in the final stage (or a non-regaining life bar before Supernova 2).

Beginning on SuperNova 2, players may be able to access the modifier menu and the forced modifiers (save for the battery bar) are no longer used. However, the Replicant-D Action event in DDR X2 did not allow players to select modifiers for its Encore Extra Stage. The default song for the extra stage is predetermined, although as of Extreme, any song can be played on the extra stage, although there is still a song that is designated as the Extra Stage (which usually is marked with red letters* on the song wheel, and must be unlocked for regular play). A player who attains a grade of 'AA' (or 'A' in SuperNova) on the Extra Stage is invited to play an additional stage, 'One More Extra Stage' (OMES, or Encore Extra Stage post-SuperNova), with another special song option played in sudden death mode, in which any combo-breaking step or missed freeze will cause an instant failure. Since DDR X3 vs 2ndMIX, some Encore Extra Stage songs are marked as 'ATTACK PERFECT FULL COMBO', where any judgement less than Perfect will cause the player to fail the song. SuperNova 2 and X allowed players to play any song for Encore Extra Stage, but X2 went back to the original predetermined songs, though the players are still able to change the modifiers. Usually if this final boss is beaten, a special credits sequence is played.

With the implementation of in DDR, mixes after SuperNova have contained multiple songs as extra stages, often based on specific conditions, such as playing specific difficulties or songs. From 7th Mix onward, the BPM of Extra Stage songs was displayed as a random, changing number, instead of the song's true BPM. For every Extra Stage song except for MAX. (period), the random BPM display was replaced with the normal BPM display in the next mix, and as of Dance Dance Revolution X, after said song has been unlocked for normal play.

Hardware [ ] Arcade machines [ ] A standard Dance Dance Revolution arcade machine consists of two parts, the and the dance platform. The cabinet has a wide bottom section, which houses large floor speakers and glowing (led on X cabinets and hide lights on white cabinets). Above this sits a narrower section that contains the, and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. Below the monitor are two sets of buttons (one for each player), each consisting of two triangular selection buttons (four on X and white cabinets) and a center rectangular button, used mainly to confirm a selection or start the game.

The dance stage, divided into 9 sections, 4 of them in the cardinal directions contain pressure sensors for the detection of steps. The is a raised metal platform divided into two sides.

Each side houses a set of four pads arranged and pointing in the orthogonal directions (left, up, down and right), separated by metal squares. Each pad sits atop four pressure activated switches, one at each edge of each pad, and a software-controlled lamp illuminating the translucent pad, not available on the white cabinet. A metal safety bar in the shape of an upside-down 'U' is mounted to the dance stage behind each player. Some players make use of this safety bar to help maintain proper balance, and to relieve weight from the legs so that arrows can be pressed with greater speed and accuracy. Some DDR cabinets are equipped with Sony PlayStation memory card slots, allowing the player to insert a compatible memory card before starting a game and save their high scores to the card. Additionally, the equivalent home versions of DDR allow players to create and save custom step patterns (edits) to their memory card — the player can then play those steps on the arcade machine if the same song exists on that machine.

This feature is supported in 2ndMix through Extreme. SuperNova didn't support memory card slots.

However, it introduced Konami's internet based link system to the series, which can save stats and unlocks for individual players (but cannot store edits). This functionality however, could only be used in Japan.

During the North American release of, an e-Amuse capable machine was made available at a Brunswick Zone Arcade in. Marvel Ultimate Alliance Hero Pack Download Pc. This machine was hosted on a different network than the Japanese version, and the only other machine on the network was located in Konami's American branch in. E-Amusement functionality would later be made available in North America with the release of. The Solo arcade cabinet is smaller and contains only one dance pad, modified to include six arrow panels instead of four (the additional panels are 'upper-left' and 'upper-right'). These pads generally don't come with a safety bar, but include the option for one to be installed at a later date.

The Solo pad also lacks some of the metal plating that the standard pad has, which can make stepping difficult for players who are used to playing on standard machines. An upgrade was available for Solo machines called the 'Deluxe pad', which was closer to the standard cabinet's pad. Additionally Solo machines only incorporate two sensors, located horizontally in the center of the arrow, instead of four sensors (one on each edge).

Characteristics Arcade cabinets (first generation) First First (Refresh) Photo. Main article: Dance Dance Revolution has been released in many different countries on many different platforms. Originally released in Japan as an and then a Sony game, which was a bestseller. DDR was later released in North American, Europe, Korea, the whole of Asia, Australia, New Zealand, South America and Mexico on multiple platforms including the Sony, Microsoft, Nintendo, and many others. Due to demand, Japanese versions of the game, which are usually different from the games released in other countries, are often. DDR fansites make an attempt to keep track of the locations of arcade machines throughout the major regions. Home releases [ ].

The use of dedicated is only possible on home console versions. DDR games have been released on various, including the,,,,,,, and, and even. Home versions often contain new songs, songs from the arcade version, and additional features that take advantage of the capabilities of the console (e.g.; Xbox 360 versions such as the series include support for online multiplayer and downloadable songs over, and high definition graphics). DDR has even reached Nintendo's, with five versions of released in Japan; these included a series of three mainstream DDR games, a Disney Mix, and an Oha Star. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad. Home versions are commonly bundled with soft plastic that are similar in appearance and function to the.

Some third-party manufacturers produce hard metal pads at a higher price. A version of DDR was also produced for the PC in North America. It uses the interface of, and contains around 40 songs from the first six mainstream arcade releases. It has not been as well received as the console versions. Similar games [ ].

Gameplay screen in StepMania 4, an open source DDR clone. Due to the success of the Dance Dance Revolution franchise, many other games with similar or identical gameplay have been created. Commercial competitors of DDR include the popular Korean series and the American series by, as well as by, by, and. In the Groove was met with and resulted in Konami's acquisition of the game's. A Christian version of DDR, named, has been made.

Produced a dance game based on 's titled. Fan-made versions of DDR have also been created, many freely available to the public under licenses. The most popular of these is (pictured), upon which the game In the Groove is based. These simulators allow for players to create and play their own songs to their own programmed steps. As a result, many DDR fans have held contests and released 'mixes' of custom songs and steps for these simulators. Notably the series and the competitions.

Other simulators include and for, both of which are no longer developed, and, a game for the Sega. Besides direct clones, many other games have been released that center around rhythm and dance due to DDR's popularity. Released by combines play with an element. 's and ' are more recent examples of games that pay homage to DDR and the genre it created.

Konami itself uses music from its other rhythm game series such as and, and, and, as well as making references to DDR in its other games and vice versa. DDR today [ ] Tournaments are held worldwide, with participants usually competing for higher scores or number of Perfects (referred to as 'Perfect Attack' tournaments). Less common are 'freestyle' tournaments, where players develop actual dance routines to perform while following the steps in the game. Playing styles [ ] Many DDR players, in order to better focus on timing and pattern reading, will minimize any extraneous body movement during gameplay.

These players are commonly referred to as 'technical', 'tech' or 'perfect attack' (PA) players. These technical players usually play the most difficult songs on the highest difficulty levels in an attempt to perfect their scores. The more 'technical' a song gets the more the player must use minimalistic movements in order to hit all the arrows with perfection.

These players perfect using their heel as well. Other DDR players choose to incorporate complex or flashy techniques into their play movements, and some of these 'freestyle' players develop intricate dance routines to perform during a song. Freestyle players tend to choose songs on lower difficulty levels, so that the player is not restricted in their movements by large quantities of required steps.

Some players can even dance facing away from the screen. Somewhere in the middle are the players which choose to do a little bit of both of the formers. There are criticisms of the In The Groove style of play which focuses on 'perfect attack'. More traditional players say it takes the fun away from the game the harder the step-charts get, which makes players use much less movement overall to conserve stamina. By doing this, it is no longer a dance game and many arrows do not fit perfectly with the beat because there are simply too many of them. The middle players enjoy moving to the beat and still trying to improve their scores without having to adopt the In the Groove style of play. A freestyling act can also involve performing other stunts while playing.

On an episode of short-lived series, Billy Matsumoto won the episode when he played 5th Mix's 'Can't Stop Fallin' In Love (Speed Mix)' on Heavy mode while juggling three lit torches. As exercise [ ] Many news outlets have reported how playing DDR can be good; some regular players have reported of 10–50 pounds (5–20 kg). In one example, a player found that including DDR in her day-to-day life resulted in a loss of 95 pounds (43 kg). Some other examples would be Matthew Keene's account of losing upwards of 150 pounds (68 kg) and Yashar Esfandi's claim of losing 85 pounds (39 kg) in four months through incorporation of DDR. Although the quantity of calories burned by playing DDR have not been scientifically measured, the amount of active movement required to play implies that DDR provides at least some degree of healthy exercise.

Many home versions of the game have a function to estimate calories burned, given a player's weight. Additionally, players can use 'workout mode' to make a diary of calories burned playing DDR and any self-reported changes in the player's weight.

Use in schools [ ] At the start of 2006, Konami announced that the DDR games would be used as part of a fitness program to be phased into 's 765 state schools, starting with its 103 middle schools, over the next two years. The program was conceived by a researcher at 's Motor Development Center. Allows its students to use DDR to fulfill part of its requirement, as students may design their own fitness program. Has a class for Dance Dance Revolution open for students to take as a 1 credit hour course. Has sold in excess of 600 systems in schools in the UK and features the DDR Game Disco Disco 2.

As a sport [ ] In 2004, Dance Dance Revolution became an official sporting event in Norway. The first official club DDR Oslo was founded in 2004. The tournaments in Norway was divided into two parts, first there was a group play where the 2 or 3 best players from each group went to the final rounds. Elimination of the player with the lowest game score was used for each round in the finals.

The scoring system used was based on people dancing to 2 or 3 songs. Some of the songs were selected randomly and had to be played by everyone.

The others were player-chosen, which introduced some strategy into the game, as some songs had higher possible scoring than others. Was officially used for the Norwegian tournaments. Awards [ ] The success of the Dance Dance Revolution series has resulted in two Guinness World Records: 'Longest Dance Dance Revolution Marathon' which is currently held by Alex Skudlarek at 16 hours, 18 minutes, and nine seconds. And 'Most Widely Used Video Game in Schools.' [ ] See also [ ] Wikimedia Commons has media related to.

• /, () game software developed by DDR Creators. •, a television series inspired by Dance Dance Revolution. • • • • • • • • References [ ].

• First appeared in the Nonstop and Challenge mode of DDR Extreme and first used for normal gameplay as of DDR SuperNova 2. • Boo for DDR 5thMIX and earlier. Not present in DDR X2 onwards. • Boo for DDR SuperNOVA1, DDR SuperNOVA2, and DDR X only. • For play style Single, Versus, or Couple only in DDR 2ndMIX and earlier. • Appears only on certain songs on certain NonStop courses only. • 1 for Simple, 2 for Moderate, 3 for Ordinary, 4 for Superior, 5 for Marvelous, 6 for Genuine, 7 for Paramount, 8 for Exorbitant.

• 9 for: Catastrophic in DDR 3rdMIX, Evolutionary in the DDR 2ndMIX mode of DDR X3 vs DDR 2ndMIX. • 10 for Revolutionary in the DDR 2ndMIX mode of DDR X3 vs DDR 2ndMIX. Retrieved 5 November 2016. Retrieved 5 November 2016. • Displays a picture. • Except for first generation DDR arcade cabinets.

• sales chart, August 1999, published in issue 48 •. Retrieved 2006-10-20. • IGN Staff, Retrieved on 2008-05-23. Archived from on 2007-10-11. Retrieved 2010-09-13.

4 December 2005. Archived from the original on 4 December 2005. Retrieved 5 November 2016. CS1 maint: BOT: original-url status unknown () •. Retrieved 2007-09-22. • Weslander, Eric (2007-08-11)...ljworld.com. Retrieved 2010-09-13.

Retrieved 5 November 2016. Archived from on 2007-10-11. Retrieved 2007-09-22. • Hoysniemi, Johanna.. Retrieved January 29, 2015. Missing or empty title= () External links [ ] •, American Council on Exercise.

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